![]() There's a fair amount of repetition in quests as well. I'm often able to competently navigate a building I've never before entered because I recognize the layout from the three to four times I've explored that same structure before. Though there's a ton of really beautiful geographical variety, architecture is frequently reused, providing an unnerving sense of déjà vu. That scale also brings with it a fair amount of repetition. I feel like I've seen just a fraction of this area, which itself comprises a fraction of the whole of the content. ![]() ![]() As a member of the Ebonheart Pact, I've spent nearly all my time since the official launch in Morrowind, a province in Tamriel's northeast. ZeniMax Online has certainly nailed the Elder Scrolls scale. Luckily, this opens the door for an enterprising young adventurer (and several million of his closest friends) to set things right. Not only are all of the continent's factions vying for power, but a Super Bad Dude (and Daedric Prince) named Molag Bal is attempting to fuse his slice of Oblivion, Coldharbour, with the mortal plane. ![]() At the risk of overburdening you with lore, ESO is specifically set during The Interregnum, a rocky part of Tamriel's timeline. ![]()
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